Softwar is a two player tabletop strategy game featuring army building, tactical decisions, and huge replayability.

You play the game as a spymaster tasked with protecting and attacking various assets stored on a digital network. Over alternating turns, you and your opponent will use your collections of handpicked dice, representing your digital spy ring, each agent being tailor made for key aspects of cyber spycraft.

On your turn, you may Move, Support and Attack with any number of your agents. In addition to these basic actions, each of your agents grants you access to an additional special action, selected before the game from a number of possible options.

The value shown on an agent’s dice is its state, the measure of the agent’s capability and health. As an agent is attacked, its state will reduce. If an agent’s state value is ever reduced below one, it is eliminated (removed from play for the rest of the game).

The game is played on a hexagonal grid. Tokens (some that block movement, others that make it easier), are placed within the grid by both players using an algorithm. There is a huge variety of possible board setups, each with their own advantages and dangers. Because both players work together to configure the board, every grid setup is naturally balanced.

When choosing your agents, you have access to a number of dice in each of the six standard types, D4 through D20. The dice collection that you choose will affect the number of active agents and the total number of special actions that are available to you throughout the game. Any agents that are not active, are held back in reserve, ready to reinforce your operation when needed.

To win, you must break into three (of an available four) of the assets under the protection of your opponent before they can do the same to you. However if either player runs out of agents before this can happen, that player loses the game automatically.


Softwar is a two player tabletop strategy game featuring army building, tactical decisions, and huge replayability.

You play the game as a spymaster tasked with protecting and attacking various assets stored on a digital network. Over alternating turns, you and your opponent will use your collections of handpicked dice, representing your digital spy ring, each agent being tailor made for key aspects of cyber spycraft.

On your turn, you may Move, Support and Attack with any number of your agents. In addition to these basic actions, each of your agents grants you access to an additional special action, selected before the game from a number of possible options.

The value shown on an agent’s dice is its state, the measure of the agent’s capability and health. As an agent is attacked, its state will reduce. If an agent’s state value is ever reduced below one, it is eliminated (removed from play for the rest of the game).

The game is played on a hexagonal grid. Tokens (some that block movement, others that make it easier), are placed within the grid by both players using an algorithm. There is a huge variety of possible board setups, each with their own advantages and dangers. Because both players work together to configure the board, every grid setup is naturally balanced.

When choosing your agents, you have access to a number of dice in each of the six standard types, D4 through D20. The dice collection that you choose will affect the number of active agents and the total number of special actions that are available to you throughout the game. Any agents that are not active, are held back in reserve, ready to reinforce your operation when needed.

To win, you must break into three (of an available four) of the assets under the protection of your opponent before they can do the same to you. However if either player runs out of agents before this can happen, that player loses the game automatically.


Softwar is a two player tabletop strategy game featuring army building, tactical decisions, and huge replayability.

You play the game as a spymaster tasked with protecting and attacking various assets stored on a digital network. Over alternating turns, you and your opponent will use your collections of handpicked dice, representing your digital spy ring, each agent being tailor made for key aspects of cyber spycraft.

On your turn, you may Move, Support and Attack with any number of your agents. In addition to these basic actions, each of your agents grants you access to an additional special action, selected before the game from a number of possible options.

The value shown on an agent’s dice is its state, the measure of the agent’s capability and health. As an agent is attacked, its state will reduce. If an agent’s state value is ever reduced below one, it is eliminated (removed from play for the rest of the game).

The game is played on a hexagonal grid. Tokens (some that block movement, others that make it easier), are placed within the grid by both players using an algorithm. There is a huge variety of possible board setups, each with their own advantages and dangers. Because both players work together to configure the board, every grid setup is naturally balanced.

When choosing your agents, you have access to a number of dice in each of the six standard types, D4 through D20. The dice collection that you choose will affect the number of active agents and the total number of special actions that are available to you throughout the game. Any agents that are not active, are held back in reserve, ready to reinforce your operation when needed.

To win, you must break into three (of an available four) of the assets under the protection of your opponent before they can do the same to you. However if either player runs out of agents before this can happen, that player loses the game automatically.


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